Ring of Chaos Board Game

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Welcome adventurers, explorers and monsters of all types! We present to you the Ring of Chaos, the very first game designed by the goblins at Beadle & Grimm’s. If you're here, you must have heard the story: an all-powerful artifact, the Ring of Chaos, has been unearthed in an ancient temple. Adventurers from all over the world - heroes and villains, humanoids and monsters, you and your friends -  have descended on the temple and are trying to claim this new-found power for their own!

  • 3-6 players lead adventuring parties, each with different powers
  • Combines elements of TTRPGs, card games, and board games in an exciting game format
  • An all-out battle to triumph, with multiple ways to win
  • Features dozens of original pieces of full-color fantasy art

As a player, you will select a party of adventurers made up of four classes questing for the Ring. Each class gives you access to special cards and powers. Keep them alive and your party will be mighty. Let them perish and you get progressively more vulnerable to the attacks of your competitors - not to mention the dangerous temple guardians that roam the area!

Get the Ring, and then hold onto it long enough to summon the powerful Gods of Chaos to do your bidding. Or fight your competitors until there’s no one left to challenge you! Ring of Chaos has simple mechanics but is packed with strategy and gives you multiple ways to win. It’s fast-paced, competitive, and seriously fun.

Ring of Chaos

The Story

Existing only as a dark rumor for centuries, this ancient seat of chaotic magic has been rediscovered. Within is the legendary Ring of Chaos, a tool of unmatched potential that allows its wearer to summon the Chaos Gods to do their bidding.

Ring of Chaos

Standard Edition

  • 3-6 players lead adventuring parties, each with different powers
  • Combines elements of TTRPGs, card games, and board games in an exciting game format
  • An all-out battle to triumph, with multiple ways to win
  • Features dozens of original pieces of full-color fantasy art

Adventuring Parties

8 to Choose From

As a player, you will select a party of adventurers made up of four classes questing for the Ring. Each class gives you access to special cards and powers. Keep them alive and your party will be mighty. Let them perish and you get progressively more vulnerable to the attacks of your competitors - not to mention the dangerous temple guardians that roam the area!

Ring of Chaos

The Ring

Get the Ring, and then hold onto it long enough to summon the powerful Gods of Chaos to do your bidding. Or fight your competitors until there’s no one left to challenge you! Ring of Chaos has simple mechanics but is packed with strategy and gives you multiple ways to win. It’s fast-paced, competitive, and seriously fun.

Game Maps

Two Versions

Your Ring of Chaos game includes two battle maps to vary strategy and gameplay!

Preview the Full Rulebook

See how to play Ring of Chaos and get ready to summon the Gods of Chaos!

Customer Reviews

Based on 2 reviews
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D
David Hicks Jr

It was awesome

Love to get these reviews as Ring of Chaos is our first original board game.

C
Customer
Good bones, needs polish

The gameplay loop is fun, and the order of turns and action options are nice, but the game needs balancing. Some classes are objectively much better than others, while some are just terrible. The worst part is the "CANNOT DEFEND" system. Giving players cards that block attacks, and then not allowing them to use it on their most vulnerable classes is very unbalanced. Whenever I would play it seems that the moment someone has a character that is wounded, the next player would just instantly kill them and the player would have no response. If you were in a position where you were low on classes you had no chance of coming back. Even if you could revive the character, they are revived to wounded, so they would always just get instantly downed again. I think having less resurrection cards and allowing wounded characters to block would make the game much more balanced and less unfun for those who start losing early game. Or having cards that specifically allow wounded characters to block attacks would be optimal. As it stands the game is pretty good, but it is too easy for someone to get unlucky at the beginning and then just spiral into losing, making the game very unfun.

Thanks for the specific feedback! We found it such a delicate balance in play testing: If you give the player more chances to come back, suddenly games start lasting 3+ hours, you know? There definitely are game scenarios that will lead to a player losing quickly, but we have found that changes in the style of play can reduce the odds of that happening. We hope you'll keep playing!